I rewrote the VK rules to make it more of a game. I clarified the flaws and traits and how to add new ones. Cleaned up the the text in general after upgrading to LyX 2.0.
2011-07-30 - NOIR updated
2011-03-05 - RPG system: NOIR
This thing has been sitting on my disk drive for too long. It's a home-brew RPG system I've written with a friend a few years back. I'm taking the opportunity of being stuck ill in bed to publish it on my website. I'm a bit too out of it to do any coding on MC but I'm working on some ideas on paper. Can't really stare at the LCD for too long.
2011-02-02 - I'm working at Climax
Since January I've been working for Climax in Portsmouth - hence the sudden freeze in activity, Getting myself up to speed (whilst moving house at the same time) with the new workplace and the tech they use is rather taxing and leaves almost no free time but shortly after I settle in and get an exemption from the non-competitive clause in the contract I'll be back to metal cruasde.
2010-11-04 - The job hunt is on
After dealing with my extra teeth problems, finding a place to stay in Edinburgh on short notice and other annoyances I've finally managed to put together the 0.1 release of metal cruasde and polished the CV. I'm starting to apply to positions in the UK and settling in for the wait.
2010-10-12 - Preparing for job hunting
I've updated the profile and the page about my last released game and am preparing materials for metalcrusade.com. I'll refresh my CV, maybe even get a haircut and shave and I'll soon be back looking for a job! Job hunting is usually quite exciting but sometimes includes soul-crushing periods of waiting for job interviews so in the meantime I'll be continuing the development of my demo/game project. I have also bought a shiny new domain: Tea Time Coder . com.
2010-10-03 - Metal Crusade
For the past 3 months I've been developing a game - Metal Crusade. I'm writing it in C++ and using OGRE for rendering and OIS for low level input handling. It's meant to be a cross-platform (or at least Linux and Windows for now) over-head view tactical shooter with giant robots. Source code and all are available on github.
2010-05-15 - Website migration complete
I've migrated almost all of the old content (some has been shed) and updated it with the developments of the last 3 years. The section about Risk Factions is intentionally left blank until the game ships.
2010-05-03 - Website goes live
The website is now live on the server, I'm steadily migrating over all the old content and will soon be adding new things.
For the first time, having no longer the time to develop my own CMS, I am using an off-the-shelf CMS called textpattern which is a very elegant if a little bare-bones CMS, which unlike other, sleeker but heavier CMSs (like Joomla) doesn't isolate you from the actual code of the website and hence is much easier to develop and extend.
2010-05-01 - New website
I'm working on a new website - I've got it up locally for now. The first section I've done is as it has always been the Daggerfall Music section which I always start with to make sure it never disappears. I've been hosting these files for many years and I still get hits on them now and again so I want them to be accessible reliably irrespective of my own website's upgrades and renovations.
2010-04-01 - Leaving the Isle of Wight
I'm quiting my job at Stainless after over 2 years of working here. I've had a great time working with some wonderful people but living on the Isle of Wight is getting to me. I'll redo the whole website soon. I'm also switching careers - from artist to programmer... or, if I'm lucky, technical artist.